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melodiesoflife2015-02-25 03:43 pm
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Entry tags:
- [*] introduction log,
- [au] daisy spartan-023,
- [au] loki (mcu),
- [au] tazendra,
- [ou] aerith gainsborough,
- [ou] anise tatlin,
- [ou] anthy himemiya,
- [ou] asbel lhant,
- [ou] baralai,
- [ou] doug,
- [ou] flynn scifo,
- [ou] himura kenshin,
- [ou] k'pandolu tohka,
- [ou] kaiji ito,
- [ou] lydia deetz,
- [ou] meredy,
- [ou] olivier armstrong,
- [ou] owain,
- [ou] rei hino (la),
- [ou] selphie tilmitt,
- [ou] sora,
- [ou] yamamoto takeshi,
- [ou] yuffie kisaragi,
- [ou] yugi mutou,
- [ou] yuna,
- [ou] yuri lowell,
- [ou] zell dincht,
- [ou] zelos wilder
Intro Log || The Heroes of Darkness
Characters: All the new characters + those who were made prisoner last month.
Where: Heran Research Center.
When: The 25th of February. The new Heroes of Light will awaken early in the morning.
Summary: The new Heroes of Light awaken in in an Imperial Facility, seemingly left on their own. Will they escape, or will someone come to rescue them? This log is for the first couple days spent in the facility. There will be a new log posted within the next ten days for them to escape and go to Aqures Ixen, the main city, or for the other Heroes of Light to come and rescue them; whichever comes first.
Warning: N/A
Where: Heran Research Center.
When: The 25th of February. The new Heroes of Light will awaken early in the morning.
Summary: The new Heroes of Light awaken in in an Imperial Facility, seemingly left on their own. Will they escape, or will someone come to rescue them? This log is for the first couple days spent in the facility. There will be a new log posted within the next ten days for them to escape and go to Aqures Ixen, the main city, or for the other Heroes of Light to come and rescue them; whichever comes first.
Warning: N/A
Where you were or what you were doing— It does not really matter. Not any more. Within an instant, the world around you collapses. Reality twists and shatters... Or maybe you are the one who is collapsing and shattering away from reality as you knew it. No matter what the answer is, it will only take a few seconds for you to find yourself sinking into a void, your world vanishing into the distance. There is nothing but darkness as far as the eye can see. Even you feel different: all the powers you might once have had, are now gone. It is silent, cold and it feels as though life itself is slipping out of you.
At this moment, when it looks as though nothing but a never-ending void awaits you, a red Crystal forms before you. In this void, its warmth compels you to grab it. Upon doing so, you can hear a soft, soothing voice speaking:
"Wake up."
The voice soon fades, as does the crystal... And then there is nothing but a void, for what may seem to be an eternity. Minutes, hours, maybe even days pass. It is impossible to say in the void.
Awakening
— Shortly Thereafter —
But eventually, the void itself vanishes; maybe this had been nothing more than a dream? But not quite. Upon opening your eyes, you may stumble upon a Moogle-- A fluffy ball of fur, though this one is wearing a lab coat and glasses, not to mention he was looking at you in your sleep. Not just at you however. Indeed, there are many others around you, people you may have never seen before, all laying on beds and waking up. At this point, you may notice you are no longer where you were before: you are laying on a bed, in a white room, dimly lit and with for sole company that Moogle. As if it wasn't strange enough, your clothes have changed as well. They are now a reflection of the Jobs you are wielding.
The Moogle will inform you all of what you are: Heroes of Light, people from other worlds who are supposed to save this world, Crystallis. However, the Moogle doesn't sound very convinced as he tells you all that... And you're not the first Heroes of Light either; many before you woke up in this world, except unlike you they are free. A few of them were captured last month and are now among you now. Before you can react and ask too many questions or try to strangle him, the Moogle will disappear in a flash of light, with as last word "Hold on."
You probably have many questions. And so do the other 'Heroes' around you. Maybe it's time to speak with your companions in misfortune.
The Research Center
— Anytime —
And there is a good reason for you to hold on. Unlike past Heroes of Light who woke up peacefully, you are prisoner in an Imperial Facility. Next to your bed, you will find a small table with a clear, white Crystal along with your envelope. Inside there is simple piece of paper with your name on it along with the names of your two Jobs. There is also a letter written by the Moogle, explaining that these are the Jobs that were bestowed upon you-- Special powers that you can use. He also mentions that the Crystal belongs to you and is very important, but because of the way they were awakened, it is white and not colored like that of other Heroes.
The letter also explains some more things-- It says that there is a woman named "Kalki" who has been experimenting on the Heroes of Light and that you are next. She is away for now, but as soon as she'll return she'll do terrible things to you. You all need to find a way out to go to the place where the other Heroes of Light live freely: Aqures Ixen. He'll also say that he has made the floor as comfortable as possible for you, but that if you don't find a way out before next week, Lady Kalki will take everything away upon returning.
Aside from this letter and your clothing, you have nothing left. The exception to this are pets: if you had an animal of any kind, it may be by your bed, waiting for you. The facility itself is pretty bare as well. There is the large room with all the beds where you woke up, bathrooms, a dinner room and even an office, the door of which was left open. There are no guards on this floor, and there is no need for them. All exits are sealed and using magic from Jobs won't work to break out. There are no windows either, and a sign next to the sealed elevator door reads "Sub-Level 20." Overall, this could be worst. And it will be worst if you don't escape before this "Kalki" returns. Maybe it's time to plot something.
Dinner Time
— Evening —
Everyday at 7 PM, Moogles will come by a small door fitted specially for them and will drop food in the dinner room. There is a single large table where everyone can sit, and the Moogles are rather jovial-- This is the best job they've had in months. The food looks delicious too, but upon tasting it, you may realize this is the worst thing you've ever tasted. Even dogs wouldn't eat it, but unfortunately, that is all you can eat. Complaining at the Moogles won't do much as they're not the cooks, and attacking them will only result in them not bringing you food on the next day.
Oh, and they come only for dinner. Breakfast and all? You'll probably have to skip on those for a couple days.
The Computer
— Anytime —
In the office, there is something akin to a computer. There is actually a large crystal posed over the desk, projecting two holographic screens on which information are displayed. It also projects something akin to a keyboard, though it may be confusing for those used to normal keyboards. The crystal computer is always on, but is password locked and not much can be done. It is possible to hack into it should someone be skilled with computers, but all that can be accessed are some files left by the Moogle working there. There is a map of the world, some basic information regarding the various cities. There is also a list of all available Jobs and what skills are associated to them, along with some more interesting things:
• Heroes of Light
The name given to those who come from other worlds. This title was first bestowed unto them by the Ancient before the final battle against the Calamity from the Skies. They come from a large variety of different worlds, but most of them show a physiology close to that of Humans. Some are different, but they are all capable of living in the same type of environment. They possess the unique ability to equip two Jobs at once, something that inevitably results in death for people native to Crystallis. It is said only they possess the power to defeat the Calamity from the Skies.
The system that summons them to Crystallis is believed to have been programmed by the Ancients before their extinction. While the way Heroes of Light are brought to Crystallis imitates the patterns of randomness and sometimes makes no apparent sense, evidences show every Heroes of Light were specifically chosen. What factors were taken into account by the Ancients when they made their choice is unknown. I think Lady Kalki knows, but she refuses to answer questions on this topic.
[ Below this, there is a list with the names of all the characters who have awakened this app round, along with the names of those who are prisoner. The names seem to be clickable, but attempting to do so will bring an error sound. ]
• The Ancients
The first sentient race to have inhabited Crystallis, now extinct. Evidences seem to imply the Ancients were not native from Crystallis and migrated to this world for reasons unknown. What they left behind is the basis of all our technology. Their ties to the Heroes of Light and the Calamity from the Skies are unknown. It is believed they summoned the former to fight the later.
However--
[ The rest of the file is corrupt. ]
• Calamity from the Skies
The name given to the entity that attempted to destroy Crystallis millenias ago. According to legends, the Calamity possesses the power to destroy worlds and absorb what's left of them. Should it be true, it can be assumed its power grows with every world it destroys. Enough evidence exists to conclude the Calamity does exist and sleeps somewhere on Crystallis. If the Heroes of Light do indeed possess the power to defeat it, one can conclude a link exists between them.
Furthermore, one can question what would happen should the Calamity devour Crystallis. This world is connected to countless others; it can hence be assumed that if the Calamity was to devour this world, it would devour an unimaginable number of worlds along with it. And if indeed the Calamity grows in power upon devouring worlds, it would most likely become unstoppable then.
• Aqures Ixen
The capital of the Kingdom of Aqures and referred to by Lady Kalki as the "City of Light." She claims the city was built upon the ruins of the Capital of the Ancients. She never explained what it implies, but this is also the city where the Heroes of Light we couldn't get are. It is probable something important is hidden in there. The city is also home to the Crystal of Fire.
[ Below this, there is a list with the names of every characters who were already in the game prior to this app round. The names seem to be clickable, but attempting to do so will bring an error sound. ]
• Sub-Level 27
There are officially 26 sub-levels in this facility. Sub-Level 26 is where the new model of Airship is being built by our prisoner, Dr. Cid of Roalie. However, I have found evidence of a 27th sub-level existing in this facility. Only Lady Kalki seems to be able to access it. Whatever is hidden there is probably of utmost importance, maybe even more important than Dr Cid's Airship and the Heroes of Light.
But I'm too scared to try and go there.
At this moment, when it looks as though nothing but a never-ending void awaits you, a red Crystal forms before you. In this void, its warmth compels you to grab it. Upon doing so, you can hear a soft, soothing voice speaking:
The voice soon fades, as does the crystal... And then there is nothing but a void, for what may seem to be an eternity. Minutes, hours, maybe even days pass. It is impossible to say in the void.
— Shortly Thereafter —
But eventually, the void itself vanishes; maybe this had been nothing more than a dream? But not quite. Upon opening your eyes, you may stumble upon a Moogle-- A fluffy ball of fur, though this one is wearing a lab coat and glasses, not to mention he was looking at you in your sleep. Not just at you however. Indeed, there are many others around you, people you may have never seen before, all laying on beds and waking up. At this point, you may notice you are no longer where you were before: you are laying on a bed, in a white room, dimly lit and with for sole company that Moogle. As if it wasn't strange enough, your clothes have changed as well. They are now a reflection of the Jobs you are wielding.
The Moogle will inform you all of what you are: Heroes of Light, people from other worlds who are supposed to save this world, Crystallis. However, the Moogle doesn't sound very convinced as he tells you all that... And you're not the first Heroes of Light either; many before you woke up in this world, except unlike you they are free. A few of them were captured last month and are now among you now. Before you can react and ask too many questions or try to strangle him, the Moogle will disappear in a flash of light, with as last word "Hold on."
You probably have many questions. And so do the other 'Heroes' around you. Maybe it's time to speak with your companions in misfortune.
— Anytime —
And there is a good reason for you to hold on. Unlike past Heroes of Light who woke up peacefully, you are prisoner in an Imperial Facility. Next to your bed, you will find a small table with a clear, white Crystal along with your envelope. Inside there is simple piece of paper with your name on it along with the names of your two Jobs. There is also a letter written by the Moogle, explaining that these are the Jobs that were bestowed upon you-- Special powers that you can use. He also mentions that the Crystal belongs to you and is very important, but because of the way they were awakened, it is white and not colored like that of other Heroes.
The letter also explains some more things-- It says that there is a woman named "Kalki" who has been experimenting on the Heroes of Light and that you are next. She is away for now, but as soon as she'll return she'll do terrible things to you. You all need to find a way out to go to the place where the other Heroes of Light live freely: Aqures Ixen. He'll also say that he has made the floor as comfortable as possible for you, but that if you don't find a way out before next week, Lady Kalki will take everything away upon returning.
Aside from this letter and your clothing, you have nothing left. The exception to this are pets: if you had an animal of any kind, it may be by your bed, waiting for you. The facility itself is pretty bare as well. There is the large room with all the beds where you woke up, bathrooms, a dinner room and even an office, the door of which was left open. There are no guards on this floor, and there is no need for them. All exits are sealed and using magic from Jobs won't work to break out. There are no windows either, and a sign next to the sealed elevator door reads "Sub-Level 20." Overall, this could be worst. And it will be worst if you don't escape before this "Kalki" returns. Maybe it's time to plot something.
— Evening —
Everyday at 7 PM, Moogles will come by a small door fitted specially for them and will drop food in the dinner room. There is a single large table where everyone can sit, and the Moogles are rather jovial-- This is the best job they've had in months. The food looks delicious too, but upon tasting it, you may realize this is the worst thing you've ever tasted. Even dogs wouldn't eat it, but unfortunately, that is all you can eat. Complaining at the Moogles won't do much as they're not the cooks, and attacking them will only result in them not bringing you food on the next day.
Oh, and they come only for dinner. Breakfast and all? You'll probably have to skip on those for a couple days.
— Anytime —
In the office, there is something akin to a computer. There is actually a large crystal posed over the desk, projecting two holographic screens on which information are displayed. It also projects something akin to a keyboard, though it may be confusing for those used to normal keyboards. The crystal computer is always on, but is password locked and not much can be done. It is possible to hack into it should someone be skilled with computers, but all that can be accessed are some files left by the Moogle working there. There is a map of the world, some basic information regarding the various cities. There is also a list of all available Jobs and what skills are associated to them, along with some more interesting things:
• Heroes of Light
The name given to those who come from other worlds. This title was first bestowed unto them by the Ancient before the final battle against the Calamity from the Skies. They come from a large variety of different worlds, but most of them show a physiology close to that of Humans. Some are different, but they are all capable of living in the same type of environment. They possess the unique ability to equip two Jobs at once, something that inevitably results in death for people native to Crystallis. It is said only they possess the power to defeat the Calamity from the Skies.
The system that summons them to Crystallis is believed to have been programmed by the Ancients before their extinction. While the way Heroes of Light are brought to Crystallis imitates the patterns of randomness and sometimes makes no apparent sense, evidences show every Heroes of Light were specifically chosen. What factors were taken into account by the Ancients when they made their choice is unknown. I think Lady Kalki knows, but she refuses to answer questions on this topic.
[ Below this, there is a list with the names of all the characters who have awakened this app round, along with the names of those who are prisoner. The names seem to be clickable, but attempting to do so will bring an error sound. ]
• The Ancients
The first sentient race to have inhabited Crystallis, now extinct. Evidences seem to imply the Ancients were not native from Crystallis and migrated to this world for reasons unknown. What they left behind is the basis of all our technology. Their ties to the Heroes of Light and the Calamity from the Skies are unknown. It is believed they summoned the former to fight the later.
However--
[ The rest of the file is corrupt. ]
• Calamity from the Skies
The name given to the entity that attempted to destroy Crystallis millenias ago. According to legends, the Calamity possesses the power to destroy worlds and absorb what's left of them. Should it be true, it can be assumed its power grows with every world it destroys. Enough evidence exists to conclude the Calamity does exist and sleeps somewhere on Crystallis. If the Heroes of Light do indeed possess the power to defeat it, one can conclude a link exists between them.
Furthermore, one can question what would happen should the Calamity devour Crystallis. This world is connected to countless others; it can hence be assumed that if the Calamity was to devour this world, it would devour an unimaginable number of worlds along with it. And if indeed the Calamity grows in power upon devouring worlds, it would most likely become unstoppable then.
• Aqures Ixen
The capital of the Kingdom of Aqures and referred to by Lady Kalki as the "City of Light." She claims the city was built upon the ruins of the Capital of the Ancients. She never explained what it implies, but this is also the city where the Heroes of Light we couldn't get are. It is probable something important is hidden in there. The city is also home to the Crystal of Fire.
[ Below this, there is a list with the names of every characters who were already in the game prior to this app round. The names seem to be clickable, but attempting to do so will bring an error sound. ]
• Sub-Level 27
There are officially 26 sub-levels in this facility. Sub-Level 26 is where the new model of Airship is being built by our prisoner, Dr. Cid of Roalie. However, I have found evidence of a 27th sub-level existing in this facility. Only Lady Kalki seems to be able to access it. Whatever is hidden there is probably of utmost importance, maybe even more important than Dr Cid's Airship and the Heroes of Light.
But I'm too scared to try and go there.
1.
No, Aerith, don't jump to conclusions here. That wouldn't do any good.
The brunette shook her head. "Never heard of it." All told, she was taking it quite well. Things might have changed, it was hard to say.
1.
Or to place him in one for the time when they could have him executed.
"Aa..." A non-comment even as he reached into his jacket for the letter and crystal. His was that of a small dragon curling around a plum blossom, and the meaning behind it had him swallowing hard before shoving it back into his jacket. The letter though was puzzled at.
"Do you think that what this says is true? We are here from many different worlds?"
1.
She didn't know what to believe yet. She had no reason to think otherwise, which worried her.
But there were more important things here. She offered the swordsman a smile, this one a bit more genuine. "Does it matter? We're here now--wherever here is. No matter where we're from, we need to work together to get out." Or...
Well, she didn't want to think about that.
1.
He let out a shaky breath, fingers catching on the ringlets of his sleeves, remembering a different place and the blood and the sounds before shaking himself out of it. Yes, he would need the hitokiri, but he needed more to think.
"This one agrees. We need to gather everyone and find out what we can and cannot do together."
1.
But he was right. "That sounds easy enough. Come on."
Swinging her legs over the side of the bed, she rose to her feet, rounding the mattress and holding out a hand to the swordsman-now-knight. "I'm Aerith."
1.
The moogles seemed friendly, but Kenshin didn't even bother to open his eyes when the one hovering around him talked. He wasn't about to grab it and strangle the information from it, but now he was regretting that he didn't try to ask some questions first. So the next option was to get a feel of the space they were in and a feel of the people around them. He was not at all happy by the general air of some people, but this young woman seemed like a nice person.
He took her hand in his and smiles. "This one is Himura Kenshin. It is an honor to meet you, Aerith-dono."
1.
He was a cautious one, so it was a relief to see him smile, even just a little bit. "Kenshin, huh? It's nice to meet you."
1.
"Yes." He looked around the room and then pointed with his chin towards the far wall. "Shall we see what is on that side of this place"
1.
When he finally moved, the brunette followed behind, taking in the space. Not wanting to walk in silence, however, she spoke, hands held behind her back. "So what is it like? Edo, and your world."
1.
"Aa, that was its former name, that it is. One should call it Tokyo, that one should." He reached the wall and tilted his head, straining his senses for an idea of what may lay beyond it and feeling frustrated that he couldn't. "It's a port city where the Tokugawa shogunate once ruled but now had become the home of the Meiji government. It's a large city, full of a lot of lives that no longer need to fear from the warlords of the old age.
We were at war for a long time. No one really cared for the people, only for their honor. We fought for a long time, but for ten years now, there has been peace."
Nothing. He couldn't feel a thing. He knocked the wall and then started to pace along the wall, heading for the obvious entrance area.
"I wander for a long while since the war. I only recently returned to Tokyo."
1.
His turn of phrase was intriguing as well, humble and strange, and the brunette felt compelled by it. There was more than met the eye with this one.
"I see," It was thoughtful, the woman hanging on his words, trying to draw meaning from them. His world was very different from what she knew, and she couldn't help but be fascinated by that concept. She had questions to be sure, but held them for the time being, watching him and giving him the quiet she thought he needed.
When he finally spoke, Aerith smiled a bit. "What are the people like? Now that they can live in peace?"
1.
"They are... a lot like most people, one would think. Some are good, living their lives and knowing that they would no longer be cut down for saying something wrong. Others who think that they can get away with crime only to lose their freedom for such arrogance. Some others who could not let go of the wars and still struggle trying to find a way to live as they always have.
But this one thinks that those living without fear, without bloodshed will grow stronger than those still stuck in the past."
He dipped his head and continued his pacing, coming up to the doorway and looking at it with a slight frown. "...Oro?"
It was the first time Kenshin saw a door that did not have any kind of latch or pinhole to allow people to move it.