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Entry tags:
- [*] introduction log,
- [au] akiha tohno,
- [au] gaara of the desert,
- [au] luke fon fabre,
- [ou] ales mansay,
- [ou] bloom,
- [ou] cactoid jim,
- [ou] caius ballad,
- [ou] kairi,
- [ou] kid (chrono cross),
- [ou] kobato hanato,
- [ou] lightning farron,
- [ou] markus haley,
- [ou] misfit,
- [ou] paddra nsu-yeul,
- [ou] satoru asahina,
- [ou] sephiroth,
- [ou] serah farron,
- [ou] shun aonuma,
- [ou] sparks nevada,
- [ou] tifa lockhart,
- [ou] yuffie kisaragi,
- [ou] zack fair,
- [ou] zelda (ss)
Intro Log || The Night of the Thirteen Moogles
Characters: All the "Heroes of Light" (only new characters can start threads).
Where: Aqures Ixen.
When: The 5th of October. The new Heroes of Light will awaken early in the morning.
Summary: The new Heroes of Light awaken in Aqures Ixen and are informed by their assigned Moogles of what the situation and what their destinies are. This a log for them to react to the situation, meet each other and be welcomed by the former batches of Heroes of Light. New Heroes of Light will not have their Crystal.
Warning: N/A
Where: Aqures Ixen.
When: The 5th of October. The new Heroes of Light will awaken early in the morning.
Summary: The new Heroes of Light awaken in Aqures Ixen and are informed by their assigned Moogles of what the situation and what their destinies are. This a log for them to react to the situation, meet each other and be welcomed by the former batches of Heroes of Light. New Heroes of Light will not have their Crystal.
Warning: N/A
Where you were or what you were doing— It does not really matter. Not any more. Within an instant, the world around you collapses. Reality twists and shatters... Or maybe you are the one who is collapsing and shattering away from reality as you knew it. No matter what the answer is, it will only take a few seconds for you to find yourself sinking into a void, your world vanishing into the distance. There is nothing but darkness as far as the eye can see. Even you feel different: all the powers you might once have had, are now gone. It is silent, cold and it feels as though life itself is slipping out of you.
At this moment, when it looks as though nothing but a never-ending void awaits you, a red Crystal forms before you. In this void, its warmth compels you to grab it. Upon doing so, you can hear a soft, soothing voice speaking:
"Wake up."
Soon, the void itself vanishes and is replaced by distant noises of engines. Had it all been nothing more than a dream? The soothing voice repeats its call one more time, but is soon replaced with a much less graceful "Wake up Kupo," the call of the Moogle finally waking you up. But you are no longer in your world, nor in the void. You are before the Crystal of Fire, in the third district of a city called Aqures Ixen. At this point, you may realize the engine noise actually originates from an Airship flying low over the city and headed to the castle. As if it wasn't strange enough, your clothes have changed as well. They are now a reflection of the Jobs you are wielding. Last but not least, you are surrounded by Moogles, small and fluffy creatures who are more than happy to tell you about everything you want to know, about your 'destiny' as a Hero of Light, about what awaits you.
Or at least, they will tell you everything they do know, which isn't much in the end.
The only people around you are like you-- There are quite a few of them, all clothed in their Job garbs and most likely wondering what is happening. If somehow you do not realize it, the Moogle who woke you up will be more than happy to inform you there are others like you around. In fact, there are other Heroes who arrived these past months too and they will come soon! Like you, they had Jobs and a Crystal-- Wait, you don't have a Crystal...? That's weird.
Your Moogle will be puzzled by this fact, as all Heroes of Light are supposed to have a crystal with them. Well, maybe you are not a Hero of Light after all?
The Other Heroes
— Shortly Thereafter —
Thanks to the efficiency of Mognet, it does not take long for the other Heroes to come around: those who arrived in this world one or two months ago. You may have imagined heroic and charismatic figures when your Moogle told you that there were other Heroes of Light in this city. You may have imagined persons with fearsome powers worthy of being revered as heroes. And more importantly, you may have imagined them as people who would have all the answers to your, doubtlessly, numerous questions.
If so, you may be up for a minor disappointment. Still, for the most part they know more than you on the situation and may be more than happy to fill you in, especially if your Moogle didn't tell you much.
The Night of the Thirteen Moogles
— Anytime —
Something that may be obvious, is that the city has a spooky feel to it. There are various decorations, it clearly looks like a work in progress but it seems the idea is to make the city looks as scary as possible. Characters familiar with Halloween may recognize the decoration as being strikingly similar. The Moogles will be more than pleased to explain these are all preparations for the upcoming Night of the Thirteen Moogles on the 31st, and they will explain the legends to characters if they ask.
Hopefully all this talk of curse and King Moggle Mog is nothing more than legend.
The City of Aqures Ixen
— Anytime —
There are a lot of things left to do in the city, especially with everyone excited for the upcoming celebration. Starting from 18:00, a series of BLitzball games will take place at the stadium located in the tenth district, opposing amateur teams in a friendly competition. At the same time, a small group of Triple Triad players are playing before Mognet Office in the ninth district, and they are more than happy to teach the rule to anyone passing by. Characters are free to enter and play games of Triple Triad, and if they do so they will be given very basic cards and explained the rules. This may be the start of a promising career!
Characters are also free to visit the city-- Be it Mognet Office just behind the Triple Triad games is filled with very busy Moogles, or the Airship Port in the twelfth district from where characters can board for free Airships from Shoopuf Airline, knowing the next airship departing from Aqures Ixen will do so on the 9th. Still, characters can board an exposition Airship should they like and visit it.
Or maybe you could visit your new house in the 11th District, and get to know your new neighbors and housemate. Hopefully your neighbors are people you will get along with.
At this moment, when it looks as though nothing but a never-ending void awaits you, a red Crystal forms before you. In this void, its warmth compels you to grab it. Upon doing so, you can hear a soft, soothing voice speaking:
Soon, the void itself vanishes and is replaced by distant noises of engines. Had it all been nothing more than a dream? The soothing voice repeats its call one more time, but is soon replaced with a much less graceful "Wake up Kupo," the call of the Moogle finally waking you up. But you are no longer in your world, nor in the void. You are before the Crystal of Fire, in the third district of a city called Aqures Ixen. At this point, you may realize the engine noise actually originates from an Airship flying low over the city and headed to the castle. As if it wasn't strange enough, your clothes have changed as well. They are now a reflection of the Jobs you are wielding. Last but not least, you are surrounded by Moogles, small and fluffy creatures who are more than happy to tell you about everything you want to know, about your 'destiny' as a Hero of Light, about what awaits you.
Or at least, they will tell you everything they do know, which isn't much in the end.
The only people around you are like you-- There are quite a few of them, all clothed in their Job garbs and most likely wondering what is happening. If somehow you do not realize it, the Moogle who woke you up will be more than happy to inform you there are others like you around. In fact, there are other Heroes who arrived these past months too and they will come soon! Like you, they had Jobs and a Crystal-- Wait, you don't have a Crystal...? That's weird.
Your Moogle will be puzzled by this fact, as all Heroes of Light are supposed to have a crystal with them. Well, maybe you are not a Hero of Light after all?
— Shortly Thereafter —
Thanks to the efficiency of Mognet, it does not take long for the other Heroes to come around: those who arrived in this world one or two months ago. You may have imagined heroic and charismatic figures when your Moogle told you that there were other Heroes of Light in this city. You may have imagined persons with fearsome powers worthy of being revered as heroes. And more importantly, you may have imagined them as people who would have all the answers to your, doubtlessly, numerous questions.
If so, you may be up for a minor disappointment. Still, for the most part they know more than you on the situation and may be more than happy to fill you in, especially if your Moogle didn't tell you much.
— Anytime —
Something that may be obvious, is that the city has a spooky feel to it. There are various decorations, it clearly looks like a work in progress but it seems the idea is to make the city looks as scary as possible. Characters familiar with Halloween may recognize the decoration as being strikingly similar. The Moogles will be more than pleased to explain these are all preparations for the upcoming Night of the Thirteen Moogles on the 31st, and they will explain the legends to characters if they ask.
Hopefully all this talk of curse and King Moggle Mog is nothing more than legend.
— Anytime —
There are a lot of things left to do in the city, especially with everyone excited for the upcoming celebration. Starting from 18:00, a series of BLitzball games will take place at the stadium located in the tenth district, opposing amateur teams in a friendly competition. At the same time, a small group of Triple Triad players are playing before Mognet Office in the ninth district, and they are more than happy to teach the rule to anyone passing by. Characters are free to enter and play games of Triple Triad, and if they do so they will be given very basic cards and explained the rules. This may be the start of a promising career!
Characters are also free to visit the city-- Be it Mognet Office just behind the Triple Triad games is filled with very busy Moogles, or the Airship Port in the twelfth district from where characters can board for free Airships from Shoopuf Airline, knowing the next airship departing from Aqures Ixen will do so on the 9th. Still, characters can board an exposition Airship should they like and visit it.
Or maybe you could visit your new house in the 11th District, and get to know your new neighbors and housemate. Hopefully your neighbors are people you will get along with.
no subject
"Very well. I will make it as soon as I receive the materials. I won't accept payment until the item is finished, however. That is to ensure that, should anything go wrong, I won't find myself more indebted to you."
More, considering the hard work that would come with gathering those materials. His words were blunt, but the truth. The future was never guaranteed, as he'd learned just before leaving Kamisu 66; a harsh, eye-opening experience, to say the very least. After a short pause, the once-TK user's head tipped to the side.
"Might I ask you one more thing?"
Michiko nodded, with just a small air of hesitance. Her voice was quiet as she spoke, "Yes, kupo. I think so, anyway. Whenever other humans aren't looking, his expression...changes. I'm hoping he'll tell me what's wrong, so I can fix it, soon..."
She blinked at the poke to her cheeks, but only out of surprise. After a short pause, however, she found herself giggling at Karura's cheeks puffing out. One paw reached out to mimic the other female moogle's earlier action, giving a gentle poke, "Hehe! You look really cute, kupo!"
no subject
It said a great deal about Shun's character, that he would want to be so cautious... Typically, only warrior types, or people with some level of combat experience, would think ahead like that. He found himself feeling more intrigued about this new arrival, though nothing on his face showed. People, in general, fascinated Gaara in various ways. This one might be worthy enough to warrant some time and attention.
"Hmm?" Gaara tilted his head in the opposite direction, light turquoise eyes shining with renewed curiosity. "What is it?"
Well, it looked like Karura and her new friend would get to spend a little more time together. Pink brows drew down even more, when Michiko told her about Shun's behavior. "Humans really like keeping secrets, kupo! Don't you think so? Master doesn't talk about his problems either! He's quiet a lot, kupo..."
She really wasn't very good at staying serious. And when Michiko reached over to poke her, Karura made sure to keep her cheeks puffed up. Maybe she picked up some stubbornness from her Hero counterpart? But she had to let the air out to answer, "Nu uh! You're the cute one, Michiko!"
Giggling again, she playfully batted at the small red bulb hanging from the antenna atop her head.
no subject
Every mistake he'd made, every decision he'd set his mind to...they'd all led to him being the type to be much more careful.
Narrowing his eyes in thought, he considered the question, before even asking it. So far, the things he'd learned...were all aiding him in his attempt to find connections between everyone. He'd already learned that there were some who claimed to have been dead. In Shun's case, he hadn't been far from becoming just that. No part of him was comfortable with outright asking if someone had been alive or dead, prior to their arrival -- there was another part he'd yet to look at, however.
He spoke in a quiet voice, making sure to keep it to a simple 'yes or 'no' question, "Did you have any abilities, before arriving here?"
So, she wasn't the only one that was dealing with a human that kept a lot of secrets? Well, that was almost a little reassuring, but it also lowered her expectation that she'd ever get Master Shun to talk more. She'd give fifty kupo nuts to have a better understanding. If they didn't understand one another, how would they manage to work together...? Kupooooo...
Michiko let out a soft sigh, "My head hurts, now. I don't think I'll ever fully understand them."
Another giggle escaped at the refusal to accept the compliment, but then she was blinking at the attempt to turn the tables. A hint of color appeared, turning her cheeks a tinge of orange. Shaking her head, she tensed her brow, "I'm not the cute one, Karura, you are!" To the playful batting, however, she smiled and gently swatted at the paw.