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Intro Log || The Calm Before The Storm
Characters: All the "Heroes of Light" (only new characters can start threads).
Where: Flence, Aqures Ixen, Airships.
When: The 5th of July. The new Heroes of Light will awaken early in the morning.
Summary: The new Heroes of Light awaken in the Temple of Water next to the County of Flence, and they are informed by their assigned Moogles of what the situation and their destinies are. This a log for them to react to the situation, meet each other and be welcomed by the former batches of Heroes of Light.
Warning: N/A
Where: Flence, Aqures Ixen, Airships.
When: The 5th of July. The new Heroes of Light will awaken early in the morning.
Summary: The new Heroes of Light awaken in the Temple of Water next to the County of Flence, and they are informed by their assigned Moogles of what the situation and their destinies are. This a log for them to react to the situation, meet each other and be welcomed by the former batches of Heroes of Light.
Warning: N/A
Where you were or what you were doing— It does not really matter. Not any more. Within a split second, the world around you collapses. Reality twists and shatters... Or maybe you are the one who is collapsing and shattering away from reality as you know it. No matter what the answer is, it will only take a few seconds for you to find yourself sinking into a void, your world vanishing into the distance. There is nothing but darkness as far as the eye can see. Even you feel different: all the powers you might once have had are now gone. It is silent, cold and before long it feels as though life itself is slipping out of you...
And at this very moment, when it looks as though nothing but a never-ending void awaits you, a red Crystal forms before you. In this void, its warmth compels you to grab it. Upon doing so, you can hear a soft, soothing voice speaking:
"Wake up."
Soon, the void itself vanishes and is replaced by the peaceful sound of waves. Had it all been nothing more than a dream? The soothing voice repeats its call once more, but is soon replaced by a much less graceful "Wake up, Kupo!" Hand clutched on your Crystal, the call of the Moogle may finally bring you back to your senses. But you are no longer in your world, nor in the void. You are before the Crystal of Water, in the Temple located next to a city called Flence. At this point, you may realize you have been laying on a thin layer of water originating from the massive blue Crystal floating nearby. Sorry about the wetness. As if it wasn't strange enough, your clothes have changed as well. They are now a reflection of the Jobs you are wielding.
Last but not least, you are surrounded by Moogles, small and fluffy creatures. They look pretty tired, but they will be more than happy to tell you everything you want to know. They shall tell you about your 'destiny' as a Hero of Light and about what awaits you. Or at least, they will tell you everything they do know, which isn't much in the end.
There are quite a few people around you as well. For the most part, they are people like you-- All clothed in their Job garbs and most likely wondering what is happening. There are also some other Humans, Tarutaru and Hypello in the room, but unlike you they don't have a Crystal, nor do they have a Moogle following them. If addressed, they will say they are the Guardians of the Crystal of Water and will confirm everything the Moogle said. They will reveal they found you unconscious around the Crystal a couples hours ago, and immediately contacted the governments of both Aqures Ixen and Trano Golsaucia.
If asked about it, both the Moogles and Guardians will explain that Heroes of Light have already appeared in this world within the past year, and they all are in a city called Aqures Ixen. It's the first time Heroes have appeared in this temple.
In fact, you may want to go to Aqures Ixen as well. The Moogle will tell you this is where your house is and where the other Heroes will be able to help you. However, they will also inform you that Aqures Ixen is about to be attacked by the Heran Empire. What is it? Quite simply, the Moogles will say that the Heran Empire seems to know a lot about you and this is why they plan on attacking the city.
Should you decide to take your sweet time to get there, the other Heroes may just come to you.
The Other Heroes
— Anytime —
And indeed, thanks to the efficiency of Mognet and Shoopuf Airline it does not take long for the other Heroes to come around. You may meet them in Flence or in Aqures Ixen, or maybe even in one of the Airships going back and forth between the two cities. They are those who arrived in this world months ago and they have gone through quite a lot. You may have imagined heroic and charismatic figures when your Moogle told you there were other Heroes of Light in this world. You may have imagined persons with fearsome powers when they told you how they recklessly attacked the Heran Empire to free their friends a few months ago. And most importantly, you may have imagined them as people who would have the answers to your, doubtlessly, numerous questions.
If so, you may be up for a complete and utter disappointment. Still, for the most part they know more than you on the situation and may be more than happy to fill you in, especially if your Moogle didn't tell you much.
County of Flence
— Anytime —
Should you leave the Temple of Water and head North, you will reach the County of Flence. It's a peaceful city inhabited by peace-loving and refined people. A lot of the people living there are either aged or specialized in non-battle focused Jobs, and they are very friendly, though if they're asked about the upcoming battle, they'll urge the Heroes of Light to stay and avoid fighting.
Other Heroes of Light are easy to spot in the city: they are the only ones who are followed by a Moogle and holding a Crystal. And there are quite a few things that can be done in this city. Maybe you'd like to stop by the fishing pond and try your chance-- Of course the world is in danger, but fishing is never a waste of time. If you have refined tastes, you may try to visit one of the many restaurants in the city, or the Museum covering this world's naval history. There are also Inns, and you can stay there for free: indeed, the government of Flence offers asylum to all residents of Aqures Ixen, and Heroes of Light are considered to be residents of Aqures Ixen.
If you'd like more details regarding all that is available in the County of Flence, you can find everything here!
Airships
— Every Four Hours —
Upon reaching the County of Flence, you will also have the right to board an Airship. Exceptionally, there is an Airship available every four hours, all because of your arrival so that Heroes of Light can meet each other and go to Aqures Ixen with ease.
The flight itself should take between four to six hours as it will travel from one city to the other on route. This is nothing special for the denizens of this world, but for you it may be quite the experience if you never boarded a plane or any flying contraptions before. Something may be evident though: the flight in destination of Aqures Ixen are nearly empty, whereas the Airships leaving the city are filled, as if everyone was fleeing from it.
Aqures Ixen
— After an Airship Trip —
Upon arriving in Aqures Ixen, the first thing you will see is the Airship Port in the 12th District. Following that, no doubt your eyes will find the Castle of Aqures Ixen, a classic yet refined structure standing in the city. From there on, characters are free to visit the city-- There are no attractions in this city, but there are scientific buildings, another Blitzball Stadium and even an Observatory serving as base for the Heroes of Light. If you'd like more details regarding all that is available in Aqures Ixen, you can find everything here!
Noticeably however, there are very few people left in the streets and most of those remaining are either heading to the Airport, or they are preparing to leave in the coming day. If asked, the Moogle will explain that the city is being evacuated in reason of the upcoming attack. Maybe once you've done what you have to do, you should leave as well, unless you want to find more about why you are here-- In that case, confronting the Empire may be the better solution.
And -perhaps inevitably!- you could visit your new house in the 11th or 14th District, and get to know your new neighbors and housemate. It's been a long day, so you could use some sleep. Hopefully your neighbors are people you will get along with...
And at this very moment, when it looks as though nothing but a never-ending void awaits you, a red Crystal forms before you. In this void, its warmth compels you to grab it. Upon doing so, you can hear a soft, soothing voice speaking:
Soon, the void itself vanishes and is replaced by the peaceful sound of waves. Had it all been nothing more than a dream? The soothing voice repeats its call once more, but is soon replaced by a much less graceful "Wake up, Kupo!" Hand clutched on your Crystal, the call of the Moogle may finally bring you back to your senses. But you are no longer in your world, nor in the void. You are before the Crystal of Water, in the Temple located next to a city called Flence. At this point, you may realize you have been laying on a thin layer of water originating from the massive blue Crystal floating nearby. Sorry about the wetness. As if it wasn't strange enough, your clothes have changed as well. They are now a reflection of the Jobs you are wielding.
Last but not least, you are surrounded by Moogles, small and fluffy creatures. They look pretty tired, but they will be more than happy to tell you everything you want to know. They shall tell you about your 'destiny' as a Hero of Light and about what awaits you. Or at least, they will tell you everything they do know, which isn't much in the end.
There are quite a few people around you as well. For the most part, they are people like you-- All clothed in their Job garbs and most likely wondering what is happening. There are also some other Humans, Tarutaru and Hypello in the room, but unlike you they don't have a Crystal, nor do they have a Moogle following them. If addressed, they will say they are the Guardians of the Crystal of Water and will confirm everything the Moogle said. They will reveal they found you unconscious around the Crystal a couples hours ago, and immediately contacted the governments of both Aqures Ixen and Trano Golsaucia.
If asked about it, both the Moogles and Guardians will explain that Heroes of Light have already appeared in this world within the past year, and they all are in a city called Aqures Ixen. It's the first time Heroes have appeared in this temple.
In fact, you may want to go to Aqures Ixen as well. The Moogle will tell you this is where your house is and where the other Heroes will be able to help you. However, they will also inform you that Aqures Ixen is about to be attacked by the Heran Empire. What is it? Quite simply, the Moogles will say that the Heran Empire seems to know a lot about you and this is why they plan on attacking the city.
Should you decide to take your sweet time to get there, the other Heroes may just come to you.
— Anytime —
And indeed, thanks to the efficiency of Mognet and Shoopuf Airline it does not take long for the other Heroes to come around. You may meet them in Flence or in Aqures Ixen, or maybe even in one of the Airships going back and forth between the two cities. They are those who arrived in this world months ago and they have gone through quite a lot. You may have imagined heroic and charismatic figures when your Moogle told you there were other Heroes of Light in this world. You may have imagined persons with fearsome powers when they told you how they recklessly attacked the Heran Empire to free their friends a few months ago. And most importantly, you may have imagined them as people who would have the answers to your, doubtlessly, numerous questions.
If so, you may be up for a complete and utter disappointment. Still, for the most part they know more than you on the situation and may be more than happy to fill you in, especially if your Moogle didn't tell you much.
— Anytime —
Should you leave the Temple of Water and head North, you will reach the County of Flence. It's a peaceful city inhabited by peace-loving and refined people. A lot of the people living there are either aged or specialized in non-battle focused Jobs, and they are very friendly, though if they're asked about the upcoming battle, they'll urge the Heroes of Light to stay and avoid fighting.
Other Heroes of Light are easy to spot in the city: they are the only ones who are followed by a Moogle and holding a Crystal. And there are quite a few things that can be done in this city. Maybe you'd like to stop by the fishing pond and try your chance-- Of course the world is in danger, but fishing is never a waste of time. If you have refined tastes, you may try to visit one of the many restaurants in the city, or the Museum covering this world's naval history. There are also Inns, and you can stay there for free: indeed, the government of Flence offers asylum to all residents of Aqures Ixen, and Heroes of Light are considered to be residents of Aqures Ixen.
If you'd like more details regarding all that is available in the County of Flence, you can find everything here!
— Every Four Hours —
Upon reaching the County of Flence, you will also have the right to board an Airship. Exceptionally, there is an Airship available every four hours, all because of your arrival so that Heroes of Light can meet each other and go to Aqures Ixen with ease.
The flight itself should take between four to six hours as it will travel from one city to the other on route. This is nothing special for the denizens of this world, but for you it may be quite the experience if you never boarded a plane or any flying contraptions before. Something may be evident though: the flight in destination of Aqures Ixen are nearly empty, whereas the Airships leaving the city are filled, as if everyone was fleeing from it.
— After an Airship Trip —
Upon arriving in Aqures Ixen, the first thing you will see is the Airship Port in the 12th District. Following that, no doubt your eyes will find the Castle of Aqures Ixen, a classic yet refined structure standing in the city. From there on, characters are free to visit the city-- There are no attractions in this city, but there are scientific buildings, another Blitzball Stadium and even an Observatory serving as base for the Heroes of Light. If you'd like more details regarding all that is available in Aqures Ixen, you can find everything here!
Noticeably however, there are very few people left in the streets and most of those remaining are either heading to the Airport, or they are preparing to leave in the coming day. If asked, the Moogle will explain that the city is being evacuated in reason of the upcoming attack. Maybe once you've done what you have to do, you should leave as well, unless you want to find more about why you are here-- In that case, confronting the Empire may be the better solution.
And -perhaps inevitably!- you could visit your new house in the 11th or 14th District, and get to know your new neighbors and housemate. It's been a long day, so you could use some sleep. Hopefully your neighbors are people you will get along with...
no subject
[And with what she had heard regarding the doppelgangers, it could very well be true.
On the topic of the city, however, Tear's expression becomes a little sour. She knew she would have to visit again someday, considering her first experience there was hardly ideal.]
Trano Golsaucia also happens to be in a rather cold and somewhat harsh environment. [So travelling from the Crystal to the city? Was not a very pleasant trek, and while she had taken the time to look into the entertainment, a person could only go so far when she had no Gil.]
Hanafuda is right, but some of the vendors can be... somewhat aggressive in their eagerness.
no subject
Aww, don't say that, kupo! Now we're never gonna go there....
[ But Ace is too occupied pondering over that concept to make note of that. A city focused entirely on entertainment... Akademeia had its own facilities dedicated for spending your free hours away, but in the midst of war they had little use, really, other than to let the students meet up or discuss strategies.
Such an odd idea to consider. ]
What do you mean? [ He's learnt a thing or two about aggressiveness from their encounters with Carla, but.... ] We... didn't have anything like that.
no subject
How could she have done such a thing?]
It could still be worth the trip! [What else, what else—] You just need to be prepared! The terrain isn't too difficult around the city itself, but you should still dress warmly. And then you'll need to make sure you have enough Gil, but don't spend too much of it on games.
[This was a sound argument for going, right? Be irresponsible and frivolous!
But with Ace's question she falls into silence, furrowing her brow a little. While she had been unfamiliar with such activities herself and didn't indulge in them once she had the opportunity, it felt strange to meet someone else who had not.]
Trano Golsaucia offers plays, games, Chocobo races... Mindless entertainment, seemingly to relax.
no subject
Have a tiny sniff. ]
Mmm... yeah, I guess so, kupo. [ snifffff. That probably still means whole months of saving up with that poor Mognet salary. ] Thanks, I'll... think of something, kupo. Maybe. It was just an idea, a-anyway!
[ One that's probably best left unexplored in such unstable times, but... it sure is nice to lose yourself in brighter thoughts, isn't it? Anticipating a commentary from her Hero, Hanafuda's stare focuses on Ace, but he's in a totally different world now. ]
...Chocobo races, huh? [ He can't help but silently wonder whether all that good fun even takes into consideration the pride of those animals, but then again - necessity had turned the chocobos in his world into actual tools of war, so he's not exactly one to judge.
Does it, though?
...
Yeah, he's gone. ]
no subject
I'm sure you will, Hanafuda. Maybe Ace can help you once you have more resources.
[... Once he wasn't so lost in his thoughts. It seemed that the three were now united in staring at him, waiting for him to comment on what Hanafuda had said or whatever it was he was thinking.]
no subject
Of course, that still doesn't mean that our spoiled kid is going to flat-out ignore the issue in front of him when it's presented in such a determined manner. This is by no means the first time his behaviour results in a staring contest, which might explain his somewhat casual reaction to it, a soft exhale and a small movement of his head meant to communicate he's understood. ]
We must not forget the situation we're in, as tempting as it might seem to explore the lands further away. [ It might seem like a disappointing reply, but he fights his own curiosity for this reason, too, and that can be sensed in his tone. ] ... Maybe later, we could discuss, if money indeed allows for it.
[ In the end, it might be the most trifle matter of them all, but Ace has never suffered from the lack of funds with his pay, it will surely be less convenient to start out without much of an idea of how it all works. ]
no subject
She could also sense that curiosity, though it seemed Sein had his own suggestion for a compromise.]
Maybe you should just have him buy you Kupo Nuts in the meantime, kupo... Moogles work hard every day, and the season is approaching soon, kupo...
They have to settle in and gain their own funds first. [Despite the fact the Heroes were well-compensated, Ace didn't seem like the type who could sit still for long.]
no subject
Well, at least that never seems to change about all of you. [ He lets out an amused sigh. ] What do you see in those things, anyway?
[ h-hesitantly. ]
... I'll give it some thought.
no subject
Please do... Though for now, why not try resting? [She offers him a small smile, almost apologetic.] We'll be arriving soon, and I'm sure there will be things you'll want to do once we arrive in Aqures Ixen.
no subject
... I might do that, you're right.
[ Though he remains very much awake, he's also a firm believer in the importance of strategic breaks... yeah, some people might just call them naps. Visiting the Crystal is merely his first step in his journey, and there is absolutely no telling what might happen afterwards.
While a pause does sound good, he's also oddly hesitant to cut the conversation short, and so is his moogle. ]
I-It's been a real pleasure talking with you two, kupo! We'll see each other around, right, kupo?
no subject
I'm sure that we will. If either of you ever want to talk more then feel free to send a letter, or if you really wish to you can come over and visit us at B-14.
[Though, she might have to talk to her housemates about it. It wasn't so much that they would disapprove, but they certainly liked to tease people about odd things...]
Or anywhere else, kupo... We are here for each other, kupo...
no subject
Wait, kupo, that's...!
[ A thoughtful hmmm escapes the Moogle's lips as she proceeds to poke at air in all directions as if checking out an invisible map.
Or perhaps she does exactly that, only to sum her observations up with a triumphant smile. ]
This makes us neighbours, kupo! We'll be heading to C-01 later, hopefully we'll find somekupo nice there!
[ Ace doesn't comment on that, still finding it a bit too odd to even consider - but there's certainly some comfort in knowing that he isn't alone in his efforts, of which their conversation has managed to reassure him. The boy nods, one last time. ]
...Yeah. I won't forget, Tear.