200805 0301120113092025 (
0301120113092025) wrote in
melodiesoflife2015-05-27 03:27 pm
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Entry tags:
- [*] event,
- [au] gaara of the desert,
- [au] luke fon fabre,
- [au] tazendra,
- [au] yuna,
- [ou] albel nox,
- [ou] anthy himemiya,
- [ou] asbel lhant,
- [ou] bloom,
- [ou] chiaki nanami,
- [ou] cloud strife,
- [ou] elizabeth,
- [ou] fai d. flourite,
- [ou] fayt leingod,
- [ou] flynn scifo,
- [ou] gaston,
- [ou] gregory,
- [ou] jade curtiss,
- [ou] james kidd (ac),
- [ou] johnny d'amico,
- [ou] k'pandolu tohka,
- [ou] kobato hanato,
- [ou] midna,
- [ou] minako aino,
- [ou] monkey d. luffy,
- [ou] morgan (fe:a),
- [ou] nanami kiryuu,
- [ou] olivier armstrong,
- [ou] ramza beoulve,
- [ou] rikku,
- [ou] selen,
- [ou] sephiroth,
- [ou] sophie (tales of),
- [ou] sparks nevada,
- [ou] terra branford,
- [ou] ventus,
- [ou] vincent valentine,
- [ou] yuffie kisaragi,
- [ou] yugi mutou,
- [ou] yuna,
- [ou] yuri lowell,
- [ou] zelda (ss)
Event || In Your Worst Memory
Characters: All Heroes of Light. Only those who signed-up can start a memory.
Where: Interdimensional Rift
When: May 27th - May 30th
Summary: The Heroes of Light relive some of their worst memories, with a twist. All characters participating in this will be physically missing from Crystallis for the duration of the event.
Warning: It depends on the memory.
Where: Interdimensional Rift
When: May 27th - May 30th
Summary: The Heroes of Light relive some of their worst memories, with a twist. All characters participating in this will be physically missing from Crystallis for the duration of the event.
Warning: It depends on the memory.
Where you were or what you were doing— It does not really matter. Not any more. Everything around you freezes, nearly as if time itself stopped, as if the world was frozen in time. And before you have a chance to understand what is happening, you can hear a voice right behind you.
"Kali Shashidhwaja."
Should you turn around, you may see a child who seems to be the only one aside from you unaffected by what is happening. And as she stares right at you, it makes no doubt these strange words are aimed at you. But before you can reply to her, the world around you collapses. Reality twists and shatters... Or maybe you are the one who is collapsing and shattering away from reality as you know it. No matter what the answer is, it will only take a few seconds for you to find yourself sinking into a void, Crystallis vanishing into the distance. There is nothing but darkness as far as the eye can see.
And once again you feel different: all the powers from your Jobs are fading. Not only that, but you might find that your Crystal is gone and your clothes back to what they were before you woke up in Crystallis. It is silent, cold and before long it feels as though life itself is slipping out of you... And yet, slowly the world reforms around you. The darkness fades away and a new world appears, yet at the same time this is not a world.
This is a memory. The question is, is it yours or that of someone else?
"Kali Shashidhwaja."
Should you turn around, you may see a child who seems to be the only one aside from you unaffected by what is happening. And as she stares right at you, it makes no doubt these strange words are aimed at you. But before you can reply to her, the world around you collapses. Reality twists and shatters... Or maybe you are the one who is collapsing and shattering away from reality as you know it. No matter what the answer is, it will only take a few seconds for you to find yourself sinking into a void, Crystallis vanishing into the distance. There is nothing but darkness as far as the eye can see.
And once again you feel different: all the powers from your Jobs are fading. Not only that, but you might find that your Crystal is gone and your clothes back to what they were before you woke up in Crystallis. It is silent, cold and before long it feels as though life itself is slipping out of you... And yet, slowly the world reforms around you. The darkness fades away and a new world appears, yet at the same time this is not a world.
This is a memory. The question is, is it yours or that of someone else?
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"Huh?" The former ninja was certain someone had replied. The sound repeated when she looked up, too faint to make sense of, but clearly words, uttered while the lips of all her companions remained motionless in the otherwise empty room. Paling, her shoulders arch upwards defensively as she moves slightly closer to her fellow heroes. Rikku tries to be subtle about it, unfortunately subtly is not her strong suite. "This place is creepy."
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She heard the echoes around them and felt a shiver run through her. "I don't have any magic." At least she didn't normally and she had no weapons on her.
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He cracked his knuckles for effect. He wasn't going to let some haunted museum get the better of him.
As for the footprints, Sparks nods at Zelda. "We ain't got much else to go on right now. Might as well follow 'em and see what happens." And he would lead the way, of course.
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Eventually they reach an area of the gallery that is showcasing a large painting on the floor. It's all in shades of blue and depicts deep sea fish swimming in dark waters. Except the fish look like they're moving within the painting. And suddenly it's obvious where the splashing sounds were coming from. A large plaque in front of the piece calls it 'Abyss of the Deep.' The blue paint was definitely leading to this.
And the characters also arrive just in time to see Ib staring down into the painting. She doesn't look up or acknowledge their presence and won't respond to anything they say. Instead she simply takes a step forward, and plunges into the painting with a splash. Just like that, she's gone.
Those with a remarkable attention to detail can notice that everything that has eyes, paintings, sculptures, etc, were all watching Ib very intently. Once she's gone, they start watching their new friends. That's right, you.]
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Too late. Sploosh, Ib vanishes into the painting, and Kaji shouts in surprise. He looks for an instant like he's going to jump right in after her, but something stops him, and he gets a very annoyed look on his face. His weight is rocked forwards, one hand is tensely held up in the air, stopped in mid-motion, like he's holding himself back.
"If I'm running this- then that's a trap." He has to say that out loud, both to stop himself and everybody else. Look before you leap, Kaji. Literally. It takes him a few seconds to try to relax and look around.
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Normally rouges are not the type to go first, but Rikku has always been the type to go against the grain. The Al Bhed also tends to act on her passions before thinking things through - she can thank Cid for that one. Fixated on the fact that a young girl seemed to be pulled into the wall somehow, she completely misses the pointed stare of the fish. The Spiran was used to ignoring fish, water was kind of her thing anyway...right? It couldn't be that bad...?
With hesitancy, her hand reaches out to try and touch her fingertips to the surface of the painting.
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"Be careful." Her tone was soft but firm. Zelda wasn't going to stop her but she didn't think that touching the painting was a very good idea either. Something strange was going on here.
Zelda looked over a Kaji. "A trap for us? I thought this was for Ib?"
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Reckon yer right, Kaji, but I bet we don't got much of a choice. Anyone else notice we're bein' watched?
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"Great." Either Ib's actually in danger, and they need to hurry, or this is a trap for them, because someone knows they'll rush in after Ib. Either way?
Trip the trap. "I really hope everybody can swim." Kaji reaches out right next to Rikku and sticks his whole arm in, starting to enter the painting.
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Almost immediately, they find themselves at the bottom of a staircase, in a blue hallway. Across the walls the message 'come ib' is written over and over. At the end of the hallway, there is a vase of water with a red rose in it. And Ib is there as well, reading sign on the wall behind the vase ad frowning. After a moment, she shakes her head.]
I don't know this word....
[But the characters will find themselves unable to move past the very bottom of the stairs, and Ib seems to still not hear them. She's trapped in this memory, making all the same choices she made then. Which is why, even though she hesitates, Ib still reaches out and picks up the rose. Instantly, the words on the walls change. They now read 'thief' over and over.
Startled, Ib flees down the hallway in the other direction. Once she's one, two things become clear. First, everyone can move again. Also the stairs are gone. Wait. Three things. Each of them is now holding a rose, in whatever color would be appropriate to them. They have 4 petals each.]
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The definition of insanity may be trying the same thing over and over expecting different results, but when she sees Ib she can't help but try to run up to the girl and try to catch her attention, calling out when she finds herself frustratingly stuck at the staircase. When the words 'thief' starts flashing on the walls in a threatening manner, Rikku assumes it's for her, shrinking backwards at the menacing scrawl just as the young girl flees.
Unfortunately Rikku was stepping upwards expecting her foot to find a now nonexistent stair, and so she finds herself sitting on the floor after she trips, staring down at the orange rose in her hand with a befuddled expression.
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She looked at her friends rose and then her own. Zelda's rose was white.
"We should keep going." After she made sure Rikku was okay she stepped forward to follow Ib down the hall. There had to be a reason that she was running.
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"I don't think we can actually affect anythin' here. She can't here or see us. I guess we're just watchin' what had happened. And what happened was pretty dang weird."
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He holds up his own rose with distaste: blood red, same color as his NERV id card. "But she made it through okay." For some value of the word okay. "If a ten year-old kid can make it through this place, we should be just fine. Only way through is forwards, anyway, I think."
He pauses to make sure Rikku is still going, and then follows Zelda's lead. He tucks the rose into his shirt pocket, not sure what it's for. Even if he tried to throw it away, he gets the feeling he would end up with it again.
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Falling in step with the others, the thief keeps a close eye on the the surroundings as they make their way forwards.
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Ahead is a hallway too long to tell where it leads. In front of the hall a note has been dropped on the floor.
To the right is another hallway. This one is shorter, but there does seem to be something on the wall at the other end. And about halfway down, something is written in yellow paint on the wall.]
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Zelda can't begin to guess what that might mean. She caught sight of the shorter hallway and slowly began to walk down it. He eyes glanced over the yellow paint that had stained the wall though her goal was to see what was at it's end.
She glanced behind her only once to see if the others were following. She didn't really want to be left behind in a fun house of paintings.
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Actually... are those painted? They look almost lifelike....
There is also a small table with a vase of water.]
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Rikku has been creeping ever closer to her companions as they continue, totally disregarding personal space, when Zelda heads down the short hallway she follows, practically on the other woman's heels. She does not want to look at the lips on the wall, yet she can't not look at them, certain they will do something the moment she does. "Guh."
At the empty vase she hums. "They for reals need a new decorator!" Maybe one that did not bring paintings to life and leave garish empty vases in the middle of nowhere. She pluckes the rose from her alchemy pouch, moving to place it in the stark vase.
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